
unreasonable reason
University of Caille Gallente Federation
3
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Posted - 2012.12.07 06:25:00 -
[1] - Quote
overall the expansion is mostly good, the new destroyers are nice, ship balancing is a great job and there's actually a use for what was tier 1 and 2 frigs and cruisers now and the changed rats AI makes it a bit more challenging for missions which is alright for most missions. However there's a few things that CCP either seems to have overlooked or just not thought out well enough:
bounties can now be placed on everyone for whatever or no reasons. this can lead to some griefing especially new players who would not know much of how the game works and get scared of a bounty on their head. A minimum age limit of say 30 days old character to be able to have a bounty placed on them provided that they don't have a negative sec status would give the newbs some buffer.
Second is the effect of new rats AI on some missions that were designed to be a bit of a challenge before that now makes them extremely difficult to solo, one example is The Assault, Serpentis. the rats now damps from over 100km away with tons of frigs that you cannot use drones at all and alot of damage incoming, so it's near impossible to lock anything without flying within 5km of it while being held down by loads of webbing and scrambling frigs and eating a storm of rails from the BS rats that likes to shoot from 45km away. the usual method of dealing with them was let out the drones and get them to take out the frigs and then focus down some of the damping elite cruisers and break a window in their damps enough to use guns (or keep using drones for drone boats). now the option to break them is very limited, maybe fof missiles? some missions such as this really need to be looked at so its difficulty won't be out of line with the other missions of same pay.
third is the sound. BLEEP, BREEP BREEP BREEP... it's driving me insane every time a rat locks me/ starts shooting that make a change to that stupid npc aggression timer count down. and after 5 minutes the thing beeps for each second of the last 10 sec of the countdown. and i can't turn it off without muting alot of other stuff as well. why do we need aggression timer for mission npc anyway? we never had it before and was fine without it.
salvage drones is not responding to shortcut key command to engage target, it's annoying to have to right click on them every time, their flight speed could use a bit of boost too.
given the buff alot of cruisers and frigs got, i hope faction cruisers and t2 ships will get a little love soon to maintain the gap between their costs and skill requirements over the t1 ships. navy exequror and deimost are 2 that's in need of attention for a long time now
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